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Paul Mellender
Kourete


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January 2008

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21 January 2008

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Gollum
BodyPaint, CINEMA 4D, Maya, ZBrush
January 2008


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Gollum animation. Modeled with a poly sphere and Zpsheres in Zbrush, mesh adjusted in Cinema 4d and Maya, texture with Bodypaint, animated and render in C4D.
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